Robert Briscoe | Artist | Developer


Robert Briscoe | Artist | Designer | Developer


Hi! my name is Robert Briscoe and I’m a 3D artist and developer currently residing in Seattle. I specialise in Environment Art with over 15 years of professional experience both inside and outside of the games industry, and have won multiple awards for my work. Below is a small selection those works to date. 

For my full portfolio, please go to HERE






BA with Honours in Multimedia Design (University degree)

GNVQ and National diploma in Art and design with merit


July 2009 – August 2016

Lead Artist & Designer // Environment Artist // Independent

Dear Esther
Dear Esther: Landmark Edition
(PC, Mac, Linux, XBox One and PS4)


  • IGF 2012: Best in Visual Art
  • TIGA 2012: Best Debut
  • TIGA 2012: Best Action/Adventure
  • TIGA 2012: Best Originality
  • TIGA 2012: Best Visual Design
  • TIGA 2012: Best Audio
  • TIGA 2012: Best Start-up
  • HoPlay 2012: Best Original Idea
  • Develop 2012: Best Use of Narritive
  • Develop 2012: Best Microstudio

Nominated in 5 categories at the 2013 BAFTA Game Awards, including:

  • Artistic Achievement
  • Audio
  • British Game
  • Debut Game
  • Performer

Articles about my Work on Dear Esther: 

April 2007 – June 2009

3d Artist // Environment Artist, EA Digital Illusions CE

Mirror’s Edge
(PC, PS3, XBOX360)

Articles about my Work on Mirror’s Edge

April 2004 – 2008

Environment Artist // Level designer // Interwave Studios

Nuclear Dawn Multiplayer RTS/FPS Hybrid

June – August 2006

Environment Artist // Black Widow Games

They Hunger: Lost Souls

November 2002 – April 2006

3d Artist // Environment Artist, DT Media Ltd

Titles: Fleetman Naval Simulator
Insight Recognition Trainer
Mine Recognition Simulator
and many more
(PC) //

1997 – Present

Amateur Texture Artist // Environment Artist // Level Designer, on various modification and map projects 

Duke Nukem 3d
Quake 3 engine
Source engine.